Labels

Showing posts with label Neil. Show all posts
Showing posts with label Neil. Show all posts

Tuesday, 22 May 2018

UNIT 6 Assignment 4: Developing Responses to Media Products

Scenario: You have been asked to contribute to a specialist online film journal, and have been asked to write an article on a specific genre which explores how and why audiences respond to genre cinema. As this is an academic journal your target audience will be comfortable with inclusion of terminology and theory and the editors of the journal will be expecting your copy to be an educational and informative piece.

TASKS

The assignment will take the form of written article, separated into three sections. Each section should clearly and comprehensively explain the sub headed areas, supporting a full exploration of how media audiences develop responses to a specific genre of your choice.
 
SECTION 1: GENRE CHARACTERISTICS
  • Research into and explain the codes and conventions of your chosen genre. These could be filmmaking styles (like camerawork or sound), use of settings/costumes/props, iconography etc.
  • Discuss/analyse the impact and significance of these codes and conventions:

  • Why are they used?
  • What is their impact?
  • How do they link with the types of audience that enjoy this particular genre?
SECTION 2: GENRE NARRATIVES
  • Research into and explain the common narrative devices of your chosen genre.
  • Discuss/analyse the impact and significance of these:

  • Why are they used?
  • What is their impact?
  • How do they link with the types of audience that enjoy this particular genre?
SECTION 3: CHARACTER REPRESENTATIONS
  • Research and explain how characters are represented in the genre. This could be representations of gender, age, ethnicity, class etc.
  • Consider if they are stereotypes or if the representations are positive or negative.  Consider how this might link to the types of target audience that watch the films.
  • In all areas ensure clear examples are provided to support/illustrate material, and subject terminology should be used consistently and accurately.
  • Integrate relevant theory where relevant in order to support/explain points made.

Include some visual material when appropriate (e.g. images that highlight points made, referenced within the body of the text).




SECTION 1: WESTERN CHARACTERISTICS

The codes and conventions of the western film genre can vary, from how the film is shot, edited and presented. Location matters also, look at all the following trailers and ask yourself: What do they all have in common?


The western setting itself is iconic. Without it, can it be truly considered a true western? Of course, there are other movies that share this location that are not necessarily typical western films, but regardless have a western feel to them due to this location alone. A recent example would be the movie Logan, the trailer itself showing off that western iconography. Other movies can include the Mad Max franchise, No Country For Old Men and There Will Be Blood. The colours of the landscape are earthy; barren wastes of brown, grey and even red sands that encompass the visual of what a western film looks like. When it comes to shooting a western, an emphasis on landscape and environment can be expected.

Below: three images showing off wide/establishing shots typical of a western movie.


Audiences naturally expect such a setting/location for filming when it comes to the western genre, due in part to its iconography, as well as the land being a reflection of the nurture and nature of the people who inhabit it i.e. settlers, townsman, prospectors, cowboys, indians, lawmen, marshalls, outlaws etc. The semi-sepia tone reflecting the hard exterior of the people who inhabit such a near inhospitable land due to the United States’ Manifest Destiny. The setting can be seeing as an example of hypodermic needle audience theory, as it is placed upon the audience without question, as they often not question it.

However, moving away from just the location, you can also find that in those trailers that the various props and outfits are similar in each movie. Western movies are often set in a contemporary time period that is usually associated with the genre, meaning the the mid to late 1800s. This comes with the time periods expected fashion and technology, particularly an emphasis on the west’s obsession with cowboy hats and revolver pistols, both iconic props in their own right in any given western movie. Because of the presence of weapons in such movies, particularly revolvers, you can often expect a gunfight reminiscent of the romanticized events often associated with incidents like the shootout at the OK Corral. This is an often bloody, action-packed genre, so weapons are expected.


Above: a collage of images from the listed nine movie trailers, showing off the landscape, style and dress codes of various western characters from the genre’s films.

The music and sound of these trailers also share similar traits in that they all encompass a western feel or atmosphere, notably drum beats accompanied by guitar chords and a piccolo. These sounds are familiar with the audience, as they have been made iconic through their use with the genre since near its inception during the Golden Age of Hollywood cinema, and are reflected again in the familiar setting that is the west. The most famous example being The Good, the Bad, and the Ugly theme song. The genre’s audience predicts and expects such similar sounds and themes from their westerns, mostly due to the Dollars Trilogy impact and significance on cinema and the genre itself, remaining within the mind of every fan of the western ever since.

SECTION 2: WESTERN NARRATIVES

Common narratives found within the western genre can often be expected of it, as they have existed since the early years of the genre’s pioneering in the genre. Britannia.com gives its take:

“The western has always provided a rich mine for stories of adventure, and indeed a huge number of purely commercial works have capitalized on the basic appeal of gunslinging frontier adventurers, desperadoes, and lawmen. But the western has also furnished the material for a higher form of artistic vehicle, particularly in motion pictures. This was perhaps because the historical western setting lacked the subtly confining web of social conventions and mundane safeties that typify more settled societies. The West’s tenuous hold on the rule of law and its fluid social fabric necessitated the settling of individual and group conflicts by the use of violence and the exercise of physical courage, and the moral dramas and dilemmas arising within this elemental, even primeval, framework lent themselves remarkably well to motion-picture treatment.”

The rule of law in the west, or lack thereof, has gained notoriety for the western genre over the years, as tales of violence and crime made its way into the media world for tales to be told. Often, these depictions can be romanticised versions of the west: a lone lawman must fight a band of criminals on his own while torn between his duty and to his newly wed wife (High Noon). However, other depictions can also be not so pretty, such as the movie Unforgiven, which sees an aging outlaw turned farmer turn back to the life of crime and murder he once knew in another life. We tend to think that western movies, especially classical westerns, are filled to the brim with stereotypes and cliches as you’d expect from such a genre, and for the most part they are. Still, some of them can be surprising in how they subvert genre conventions and narrative.

Take for instance The Searchers, a 1956 western film directed by John Ford and starring John Wayne, both whom collaborated on many movies together. In this movie, John Wayne doesn’t play the same archetypal western characters he had or would come to portray after this movie. Instead, he plays that of a morally complex man with flaws. The character of Ethan Edwards is that of a former soldier of the confederacy, as well as a veteran of the Mexican revolutionary war. The narrative of the movie follows him and his search for his kidnapped niece by Comanche warriors after they had murdered his brother’s family; however, it runs deeper due to Edwards’ need for revenge, and the white settlers racist tendencies come through. It comes so close that it no longer matters to him about saving his niece, but rather committing himself to genocide against the natives, who are not so one sided either. Throughout the movie, characters also exhibit themes of miscegenation, with many opposing the ideas of races mixing. This is why Wayne’s character, and even the gentler Vera Miles Laurie, advocate for the “mercy killing” of Debbie (Natalie Wood), should they find her having become one and living amongst the natives. This narrative strips away many romaticisations of the west as was depicted at the time, and instead offers very real prejudices and instances that happened during the time period.
How does this all tie into audience though? The western film genre has such a diverse taste in narratives that it can be hard to pinpoint what exactly audiences want from their audiences. And over the years, the western film market has dropped significantly, and no longer saturates the market like it use to during its hay days in Hollywood. But if we look at the highest grossing western movies compared to the flops, we may get a general sense or idea of what audiences expect or want from their narratives.


  1. Dances with Wolves
  2. The Revenant
  3. True Grit (201)
  4. Django Unchained
  5. Rango
  6. Wild Wild West
  7. Maverick
  8. Unforgiven
  9. Cowboys & Aliens
  10. The Magnificent Seven (2016)

That right there is a diverse list, and not all those movies necessarily received critical acclaim. For example, Wild Wild West, an action comedy starring Will Smith and Kenneth Branagh, was panned by critics as being unfunny and a poor adaptation of the TV series it was based off of. Likewise, Cowboys & Aliens received mild reviews. What is ironic about both products is that despite being listed among the top ten all time best box office westerns, they were both considered financial disappointments after just making enough money to cover costs. This just goes to show how far the western genre has fallen with its affinity for audiences.

Marketing could very well play a big role into how much an audience will get involved and go see a movie in theaters. A recent western that received critical claim, yet flopped financially, would be the horror-esque western Bone Tomahawk. The films pacing is slow and deliberate, different from other westerns in that sense, as well as being more gritty and grounded in realism. It can be aptly compared to the Coen Brothers version of True Grit, in a sense of realism and more harsh depiction of the west, though certainly less gore and mutilation. When talking about the financial success of True Grit, the Coens attributed the film's success partly to its "soft" PG-13 rating, which helped broaden audience appeal. Paramount anticipated that the film would be popular with the adults who often constitute the Coen brothers' core audience, as well as fans of the Western genre. But True Grit also drew extended families: parents, grandparents, and teenagers. Geographically, the film played strongest in Los Angeles and New York, but its top 20 markets also included Oklahoma City; Plano, Texas; and Olathe, Kansas. It became their highest grossing movie, surpassing No Country For Old Men, another movie with elements of western codes and conventions.

SECTION 3: CHARACTER REPRESENTATIONS

Character representations in westerns are often typically stereotypical, but can also be capable of being atypical. When it comes to westerns, you often expect the characters to be a reflection of their environment; a hard exterior and stubborn personality nurtured by the nature of the environment, and vice versa by their upbringings around similar individuals. As aforementioned, the character of Ethan Edwards, played by John Wayne in The Searchers, was a more subversion of the genres typical heroes he played, as he was a vengeful, racist white man bent on killing natives more so than saving his niece from captivity, even going so far as to believe that it would be better to kill her than let her live amongst them, adding to his perceived notion that the natives are animals and savages, and that to become one of them makes you less human.

Of course, that is just one of many character representations found throughout the western genre, and a unique one at that. These movies often centre themselves around the nomadic lives of gunslingers and outlaws, with other characters including Native Americans, bandits, lawmen, bounty hunters, outlaws, soldiers, settlers (both farmers and ranchers), and townsfolk. Their ages and ethnicities vary, from American, native, Mexican, Irish, English and even German characters being portrayed on screen, making up a variety of roles. As one Christina Marie Cook once put it in her thesis, The Hero and Villain Binary in the Western Film Genre:


As put forward in the thesis, the idea of masculinity was prevalent in these characters depicted in much of the early films of the genre, and is still present today. The Native Americans are seen as an obstacle to be overcome in order to settle the land, and the settlers are a majority white, God-fearing folk who are just going about their lives, often treated as victims. As times changed so did original opinion and interpretation. After WWII, postmodernism entered the fray and led to many retrospectively looking at various aspects of our culture and past, questioning a variety of things and going against preconceived notions. In the case of the western genre, you got such films as The Assassination of Jessie James by the Coward Robert Ford, which deconstructed the such myths and legends surrounding the romanticised life of the legendary lawman, as well as the revisionist history of the west. This was in direct contrast to films like Butch Cassidy and the Sundance Kid, where both our heroes are outlaws.


Above: Casey Affleck’s Robert Ford (left) from The Assassination of Jessie James by the Coward Robert Ford, and Paul Newman and Robert Redford as Butch Cassidy and the Sundance Kid, respectively.

Of course, with the diverse pool of western movies, subgenres and character portrayals, audiences can simply take what they will from any given film. The Uses and Gratifications model theorizes that media audiences testifies that the audience of a product is free from its influence, and may take whatever moral lesson or pleasure from it. They need not necessarily like the product, or in this case, the characters portrayed, and just move on with their lives; however, others may take something far greater from the movies and its characters than others, or simply act passive in consumption. More active audiences will deconstruct, debate and discuss the movie, it’s themes, narrative and characters.

One such movie that challenged the norm of what western movies were at the time, as well as what it’s characters represented, is Sergio Corbucci’s The Great Silence. Released in 1968, its lead character is a mute known as “Silence”, who fights in defence of a group of outlaws and a vengeful young widow, against a group of ruthless bounty killers led by "Loco" and the corrupt banker Henry Pollicut. In this movies, the good guy and bad guy roles are reversed. The violences is not glorified, but instead gritty and real. It is a politically charged, left-wing movie that gave contemporary commentary on the political winds of the time, criticising capitalism. The film also boasts a strong willed and independent female protagonist who, although becomes romantically involved with the protagonist “Silence”, does so on her own terms, having turned down becoming a mistress to a wealthy man and seducing “Silence” at her own agency. The movie also ends in bleak form, with most of the heroes dead and the villains having won. This spaghetti-western is an anti story of traditional westerns, and the character roles and representations shine through.

Breaking away from this however, for every complex character you may encounter, you can come across an array of stereotypes found in the western genre. There is of course the quintessential cowboy, most famously portrayed by actors John Wayne and Clint Eastwood. These are often the heroes of their stories, and as leading stars, have great affinity towards the audience and act as a drawing power for the box office. They serve as the perfect American heroes: macho, masculine, hard working etc. The gunslinger stereotype can also lap over into this idea of the cowboy, perhaps most famously depicted by all seven of The Magnificent Seven, who serve as the movies good guys, defending a small Mexican town from bandits, protecting the innocent. Outlaws are always to be expected, and can even be portrayed as the anti-hero such as with Butch Cassidy and the Sundance Kid. Other stereotypes include the lawman, also known as the U.S. Marshal, as can be seen in Tombstone, depicted through the character of Wyatt Earp, a real life U.S. Marshal.


Above: Image from Dances With Wolves. In the movie, Kevin Costner’s character befriends a Sioux tribe and learns their culture, ways and beliefs.

All in all, the stereotypes are vast and vary in portrayal; however, the native american stereotypes are by far the most sensitive. They can be done to great effect in such films as Dances With Wolves, which handled the people of the Sioux Nation with great care and respected, so much so that the Sioux Nation made actor Kevin Costner an honorary member of their clan. These portrayals have had a great impact on their culture, ensuring it with last forever so long as the film survives. Meanwhile, portrayals of native americans as uncivilised savages have been prevalent in film before, with 1920’s The Last of the Mohicans, being portrayed entirely by a Caucasian cast, and the notion of a noble savage is prevalent. Even outside the western genre, Pocahontas II: Journey to a New World, is an infamous example. In the movie, she is unconsciously compared to a wild animal running amok. It contains a classic scene of an inferior Native American woman doting over her white-European surroundings while Europeans view her as an excited savage enamored by their world. The movie was criticised for such.

Looking at this, you can see how negatively an audience will react to such stereotypes and how it can hamper a movie in the long run, especially so in retrospect. Classical westerns are filled with the contemporary time period’s casual racism its movie was set in, and has remained so as a reminder of sorts of what went on in the real history of the so called Frontier. Active audiences have discussed and debated the portrayals, especially the stereotypes of characters, in western movies. However, a majority of westerns are often assorted into that classical action-packed, gunslinger territory of movie. A vigilante or lawman on the hunt, a one versus all mentality, and a hatred for any “city slickers” they perceive as weak and unfit for the land that is the west. What an audience expects from their westerns and their characters are the archetypes of the lawman, gunslinger, bounty hunter, vigilante etc.

Thursday, 3 May 2018

UNIT 6 Assignment 3: How Media Audiences Respond to Products

Scenario: You have started working in the marketing team at a local magazine company. Before you can begin to look at how best to market your product to an audience, you need to demonstrate an understanding of how media audiences may respond to specific products.  This will help inform your decisions regarding future advertising campaigns.

TASKS

The assignment will take the form of written report, separated into two sections. Each section should clearly and comprehensively explain the sub headed areas, supporting a full exploration of how media audiences respond to products. Clear examples should be provided to support/illustrate material, and subject terminology should be used consistently and accurately.
SECTION 1: AUDIENCE THEORY
Explain the following (and provide examples of each to show how they work)
1.)   HYPODERMIC NEEDLE THEORY
2.)   USES AND GRATIFICATIONS THEORY (BULMER & KATZ)
3.)   PASSIVE OR ACTIVE CONSUMPTION
4.)   RESPONSES (PREFERRED, NEGOTIATED, OPPOSITIONAL, ABERRANT)
SECTION 2: EFFECTS DEBATES
Consider how the media may impact negatively on an audience.  Explain the following (and provide examples to support points made).
1.)   NEGATIVE IMPACTS OF THE MEDIA
a.    NEGATIVE COPYCAT BEHAVIOUR
b.    DESENSITISATION
c.    MORAL PANIC
d.    OBJECTIFICATION
2.)   POSITIVE IMPACTS OF THE MEDIA
a.    Find a case study example of how the media may have a positive impact on the lives of others – provide some clear examples and explain the ways in which this can occur (e.g. Government health campaign, charity campaigns, celebrity endorsements to support good causes etc). Try to tie this in/justify your analysis based on some of the theories you have already discussed above.

Include some visual material when appropriate (e.g. images that highlight points made, referenced within the body of the text).




SECTION 1: AUDIENCE THEORY

Audience theory is the study of an audience’s role in media products, and composes of various ideas of how the audience react to any mediated communication.

Hypodermic Needle Theory

The idea of the Hypodermic Needle theory is that the messages in the media text are injected into the audience by the powerful, syringe-like, media. The audience is powerless to resist. Therefore, the media works like a drug and the audience is drugged, addicted, doped or duped. Though an extreme example, Adolf Hitler’s Mein Kampf is an example of a media text being used in order to further a political agenda. In addition, Nazi Germany utilized various propaganda films in order to promote their standards. This was all done to fulfill the ends of the Nazi party’s own agenda and effectively indoctrinate the German people into their way of thinking, which led to such events as the Holocaust.

Above: The Boston Daily Globe newspaper with the headline “Radio Play Terrifies Nation”, an article concerning the infamous ‘War of the Worlds’ radio play drama.

A less extreme example would be the now infamous dramatisation of H.G. Wells ’War of the Worlds’, with was played as a contemporary piece on radio stations to heighten the realism and dramatic effect of the piece. It was so effective that as more and more people tuned in to listen to it, people actually believed an extraterrestrial attack from Mars was occuring, causing widespread panic across the United States. This response by audiences is a clear example of the theory put to work.

Uses and Gratification Theory

Bulmer & Katz’s ‘Uses and Gratification’ theory suggests that media users play an active role in choosing and using media. They say that a media user seeks out a source that best fulfills their needs. The users needs are defined as followed:

  • Diversion - need to escape from everyday life. This can apply to any media text or outlet, such as watching Marvel Studios superhero movies about Thor, Iron Man or Captain America saving the day and making everything right in the world.
  • Relationships - use of media to fulfill their need of relationships and companionship; to be part of a social group or fandom. Star Wars has a large fandom that sees people come together to either discuss what love or hate about the franchise, as well as dress up as their favorite characters and go to events relating to their fandom such as Comic-Con.
  • Identity - use media to find out about themselves and perhaps challenge themselves. This could mean taking away or interpreting meaning from a media text or product, such as the lessons taught in the movies in the likes of The Shawshank Redemption, which tries to convey the message that hope, while dangerous, can set one free.
  • Surveillance - use the media to find out what goes on in the world around us. This can be as simple as a newspaper article or magazine discussing latest celebrity gossip.

Above: magazines can be applied to this theory and the users four needs. This magazine can be used as a diversion tool, to relate with other people through gossip, identify with the stories being told within, or even get to know what is going on in celebrities lives by reading about them.

The Uses and Gratification theory is in complete opposite to that of the Hypodermic Needle theory, in that it testifies that the audiences are free from the media’s influence, and take what they will from any media, be it text based or otherwise. The audience is meant to be active and use the text for itself, not the text using the audience in order to influence them. The audience uses the media texts for personal pleasure and gratification, as well as personal preference. Here the power lies with the audience not the producers. This theory emphasizes what audiences do with media texts - how and why the use them. The audience is free to reject, use or play with the media meanings as they see fit. There is no clear cut example of this theory, as an audience member could take say, 50 Shades of Grey, be it the movie or book, and either say it is complete garbage or enjoy it. The product/text has no further influence over them.

Passive or Active Consumption

Passive consumption of a media product by an audience is when said audience does not necessarily engage in or question the media’s message, they simply accept it as it is and move on. This contrasts active consumption, where the audience takes in the media’s message but engage and discuss it, debate whether they agree or disagree. This can create some healthy debate or high tensions between opposing ideas or people. The former theory however can be just as, if not, more dangerous, as the audience takes what is given to them. Examples can vary, but at the heart of it all a passive consumption can have an effect on a audience without knowing it, with the meaning not being challenged. Meanwhile, an active consumption can mean that the meaning can be challenged or interpreted in whatever way the audience wants or wishes.


Examples of audiences being active in their consumption of a media product would be if they actively took part in social activities concerning such events like cinema, talking to fellow fans, joining a group on social media etc. They may even create their own content or products in relation to the product, such as a blog writing about the product. In contrast, passive audiences simply do nothing.

Responses

The Encoding/decoding model of communication was first developed by cultural studies scholar Stuart Hall in 1973. Titled 'Encoding and Decoding in the Television Discourse', Hall's essay offers a theoretical approach of how media messages are produced, disseminated, and interpreted. His model of mass communication suggested that there are a number of ways an audience will read (or decode) a message/meaning found within a text:

  • Preferred - the audience prefer what the media message is and takes it in without criticism, almost like the passive audience theory consumption previously discussed. This could be watching a political speech and agreeing with it.
  • Negotiated - the audience take in the media message and agree to disagree, offering their own version of truth to it or meaning while agreeing with some aspects of it. This could be neither agreeing or disagreeing with a political speech, or being disinterested or decisive.
  • Oppositional - the audience reject the media message and do not accept it e.g. total rejection of the political speech made by a politician.
  • Aberrant - the audience take the media message and create their own entirely different interpretation, different to the one originally intended. This could be an interpretation of the stuff said in the political speech and assumptions or debate is made off of that.

SECTION 2: EFFECTS DEBATES

In this section, we will look at the types of impact the media can have on an audience.

Negative Impacts of the Media

The media plays a major role in everyday life, and can more often or not be attributed to having a negative impact on society as a whole, for a multitude of reasons:

  • Negative Copycat Behavior - a copycat often denotes an action, typically a crime, carried out in imitation of another or in similar fashion to that of something portrayed in the media. For example, the film Child's Play 3 was said to have had an influence on the murder of James Bulger in 1993. Indirectly linked to the movie, the killers, who were 10 years old at the time, were said to have imitated a scene in which one of Chucky's victims is splashed with blue paint. Although these allegations against the film have never been proven, the case has led to some new legislation for video films.
  • Desensitisation - defined as making someone less likely to feel shock or distress at scenes of cruelty or suffering by overexposure to such images. With a wide abundance of violence found everyday across different media platforms, it can often be attributed negatively that the media in our lives make us see violence as an everyday occurrence, thus making it so that it comes to no surprise when we see it or read about it, making us less sympathetic to the plight of others.
  • Moral Panic - defined as an instance of public anxiety or alarm in response to a problem regarded as threatening the moral standards of society. In terms of the media, they can often cause public panic through the misinformation or exaggeration of content or material. For example, the ‘Satanic Panic’ in the 1980s was a complete nonsense story used to infuse ratings for hungry networks, and caused many parents to fear their children were being indoctrinated when in fact the story was untrue. The story was that in the 80s, parents around the country were gripped by an overpowering fear that their local preschool was actually a haven for vicious sexual abuse, driven by a Satanist agenda and brought to light only when children's memories were "recovered." The major focal point of the Satanic Ritual Abuse panic was the McMartin Preschool in California, where a years-long trial spent millions of dollars to obtain no convictions. The McMartin trial is generally regarded as a farce driven by moral panic and the allegations of one mentally unstable parent.
  • Objectification - not to be confused as being object. When media products or content objectify something, say a person, they make them out to be not human or immoral. This can be found throughout history, such as the Nazis’ attempts at dehumanizing the Jews and other undesirables, or the simple sexual objectification of a person, basing their personality entirely around their sex appeal. An example of this would be in Skyfall, where Berenice Marlohe’s character her character is portrayed as only being used for sex. Marlohe’s character has a conversation with Bond, and it is indicated that she is a victim of sexual assault and a former sex slave. In the next scene he takes a shower with her in a controversial move that sparked criticism. There were complaints of Bond’s behavior, as he completely objectified the woman, as is the case with most Bond girls.

Positive Impacts of Media


In one way or the other, media can make a positive impact on individual’s and people’s lives. For example, they can learn something new, or encourage to be more social and eat healthy. It can expose us to new experiences we may never have even heard of before. In terms of media news, they can do right by reporting objectively on the world around us, remaining impartial and help us understand the world around us. This can range from using facts, to challenging preconceived ideas encouraged by the establishment, or even weed out corruption, as seen with the case of the Pentagon files of Watergate scandal of the late 60s to early 70s.

Apart from news media, other forms of media can also offer a positive impact for audiences. A most recent example would be the movie of Black Panther. Created by Marvel Studios, it stars a mostly black cast and is rooted in the African continent’s deep history, making use of its rich culture as part of the aesthetic of the movie. Its success and critical acclaim has made it a cultural phenomenon, and an inspiration for the black communities found throughout the world. It also made history by being the first movie being shown in cinemas in Saudi Arabia. New York resident Frederick joseph, who ran a GoFundMe campaign in Harlem to raise money for children of colour so they could see Black Panther, remarked that, “rare opportunity for young students (primarily of color) to see a black major cinematic and comic book character come to life. This representation is truly fundamental for young people, especially those who are often underserved, unprivileged, and marginalized both nationally and globally.” Already, a positive change is being made. A man raised money for children to see a movie he hopes inspires them.

In addition, Obi Umunna, a Jacksonville, Florida-based attorney born to Nigerian immigrants said the following: "I just want for kids in my community to have the same opportunity and to see this movie... I think this is an awesome opportunity for them to see themselves represented in a very positive light... compared to some of the negative images that you see on a daily basis." Jamil Smith of Time said the following: "In the midst of a regressive cultural and political moment fueled in part by the white-nativist movement, the very existence of Black Panther feels like resistance. Its themes challenge institutional bias, its characters take unsubtle digs at oppressors, and its narrative includes prismatic perspectives on black life and tradition."